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Eventually he speaks with Tredora Goldenbrow, the head cleric, about his quest, getting some answers about the Fane of Tiamat. He sets up his tower in the middle of the two bridges into Brindol, and when the guards come to investigate, he is told to move along to an abandoned farm a quarter mile up the road if he wants to camp out.Įberk heads to the grand Cathedral of Pelor, where he spends the day talking to and communing with his fellow adherents of the faith. I would highly recommend the Ultimate Bestiary Revenge of the Horde supplement. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war.
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When it called for hobgoblins, goblins, bugbears, manticores, dragons, whatever, I just used the standard 5e stat blocks for those, with a bit of my own flavor. Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 612. The party uncovers and then is placed in the position of stopping a massive hobgoblin horde, fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. I recently ran Red Hand of Doom for my 5e group. Mythianc makes a deal with Alandri to purchase equipment to outfit his tower with a potion brewery. Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly-populated frontier region. For some reason, they introduce themselves as Regdar and Bob, respectively. Thalmor and Regdar seek an audience with Immerstal the Red in order to learn about the Ghostlord and his phylactery. After orienting themselves and asking around about their various interests, the group splits up to do do their business.īar-Lamar goes takes a shopping trip to Red Magic and Sundries, then finds a tavern and passes some time playing Dwarven Roulette and poker. The elves set up camp in a nearby wooded area and head into Brindol with the guys of Dragon’s Bane.
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